Pass cards rapidly in a circle until you collect four of a kind. Then grab a spoon – the one left without one drinks!
Spoons is a lightning-fast game of observation. Players pass cards around the circle at high speed, aiming to hold four cards of the same value. As soon as someone succeeds, they must grab a spoon from the center. Since there is always one spoon fewer than the number of players, someone will end up empty-handed and must take a penalty drink.
Place one fewer spoon in the center of the table than there are players. Everyone is dealt 4 cards. The rest of the deck stays with the Dealer.
The game is played simultaneously: The Dealer draws a card from the deck, decides to keep it (discarding another) or immediately passes it to the player on their left.
You (as the next player) take the card passed by your neighbor on the right. Either keep it and pass a different one, or pass that same card along. Cards are passed face-down.
You must always have exactly 4 cards in your hand. The last player in the circle (to the dealer's right) discards unwanted cards onto a waste pile to keep the flow moving.
As soon as anyone collects four of a kind (e.g., four eights), they immediately grab a spoon. At that moment, everyone else must scramble for a spoon as well, regardless of what's in their hand.
The player who fails to snag a spoon loses the round and must drink.
If playing for elimination, the loser gets a letter from the word S-P-O-O-N-S. Whoever receives the final letter of the word is out of the game.
You can pretend to reach for a spoon. If someone else flinches and grabs one, the person who touched it first without having four of a kind must drink as a penalty.
Use forks instead of spoons. They are noisier and harder to grab stealthily – the scramble for them is much more aggressive.
The floor is lava, the beer is fuel, and the furniture is your only friend. The legendary chaos from New Girl.
Everyone has a unique hand sign. Drum on the table and pass the turn using others' signs. Mess up the rhythm? Drink!