Classic UNO with a liquid penalty. Every action card, forgotten 'UNO', and leftover cards mean you drink.
Drunk UNO takes this family classic and turns it into total carnage. The goal remains the same – be the first to get rid of your cards. But here, every action card means someone at the table is drinking. Surviving a 'Draw 4' or a change in direction requires more than just luck with colors.
Deal 7 cards to each player. Place the rest in the middle as a draw pile and flip one card face up. The player to the dealer's left starts.
Play classic UNO. Discard cards based on color, number, or symbol.
Can't play? Draw a card and take a sip. Keep drawing and drinking until you can play something.
Draw 2: The person next in line draws 2 cards and takes 2 sips.
Draw 4: The next player draws 4 cards and takes 4 sips.
Skip: The skipped player takes 1 sip as a 'penalty' for missing their turn.
Reverse: The direction of play changes, and the player who was originally next takes 1 sip.
Forgotten UNO: If you have one card left, you must shout 'UNO!'. If someone catches you before the next person plays, draw 2 cards and take 2 sips.
End of round: Once someone wins, everyone else counts the cards in their hand. Each card = 1 sip.
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When a '0' (zero) is played, a waterfall starts: everyone drinks and only stops when the person before them stops.
'Draw' cards stack. If you get hit by the total of three 'Draw 4' cards, you drink 12 sips.
A classic card-based drinking game where each card rank triggers a different rule.
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Guess the dealer's card, you only get 2 tries; if you miss, you drink the difference. Guess right and the dealer drinks.
An aggressive bluffing card game where you either believe the dealer or shout 'Fuck you!' and risk drinking double.