Classic UNO with a liquid penalty. Every action card, forgotten 'UNO', and leftover cards mean you drink.
Drunk UNO takes this family classic and turns it into total carnage. The goal remains the same – be the first to get rid of your cards. But here, every action card means someone at the table is drinking. Surviving a 'Draw 4' or a change in direction requires more than just luck with colors.
Deal 7 cards to each player. Place the rest in the middle as a draw pile and flip one card face up. The player to the dealer's left starts.
Play classic UNO. Discard cards based on color, number, or symbol.
Can't play? Draw a card and take a sip. Keep drawing and drinking until you can play something.
Draw 2: The person next in line draws 2 cards and takes 2 sips.
Draw 4: The next player draws 4 cards and takes 4 sips.
Skip: The skipped player takes 1 sip as a 'penalty' for missing their turn.
Reverse: The direction of play changes, and the player who was originally next takes 1 sip.
Forgotten UNO: If you have one card left, you must shout 'UNO!'. If someone catches you before the next person plays, draw 2 cards and take 2 sips.
End of round: Once someone wins, everyone else counts the cards in their hand. Each card = 1 sip.
When a '0' (zero) is played, a waterfall starts: everyone drinks and only stops when the person before them stops.
'Draw' cards stack. If you get hit by the total of three 'Draw 4' cards, you drink 12 sips.