A card game of hierarchy and power. The winner becomes President; the loser becomes the Asshole.
President (also known as Asshole) is a game of brutal social standing. The goal is to empty your hand to claim the throne. The President rules with an iron fist, assigning drinks and taking the best cards. If you finish last, you become the Asshole—responsible for dealing, refilling drinks, and drinking whenever anyone commands. For larger groups, Vice-ranks add an extra layer of power struggles. The game is easy once you play a round or two — the ranking system and card taxes are what make it feel complex at first, but the actual gameplay is straightforward trick-taking.
Deal all cards out evenly. In the very first round, the player with the 3 of clubs leads — no taxes happen yet, since there are no ranks assigned. After each subsequent round, re-seat according to finishing rank: President (1st out), Vice-President (2nd), Neutrals (middle), Vice-Asshole (second to last), Asshole (last).
Card ranking: 3 is lowest, then 4, 5, 6, 7, 8, 9, 10, J, Q, K, A. The 2 is the 'clear' card and beats everything. Jokers (if used) beat 2s.
The lead player plays any card or set (singles, pairs, triples, or four-of-a-kind). Everyone else must play the same quantity of higher-ranked cards, or 'Pass'.
Once everyone passes, the last player to play cards leads the next trick with anything they want.
Clearing the table: playing a 2 (or Joker) in the correct quantity — e.g. two 2s to beat two Aces — clears the pile. You then start a fresh trick.
First to empty their hand becomes President for the next round. Second becomes Vice-President. Last becomes Asshole. Second to last is Vice-Asshole.
Taxes (from round 2 onward): before each new round, the Asshole gives their 2 best cards to the President, who returns 2 worst cards. Vice-Asshole and Vice-President do the same with 1 card.
The President always leads the first trick of every new round. Power & duties: the President can assign drinks to anyone. The Asshole must drink on command and is responsible for shuffling, dealing, and refilling drinks.
If the Asshole is dealt four of a kind, they can declare a Revolution before taxes. The hierarchy is instantly inverted — no taxes are paid this round.
The Asshole isn't allowed a chair and must sit on the floor or a crate until they rank up.
The Asshole cannot speak unless spoken to. Breaking the rule = drink.
No passing allowed once you have fewer than 3 cards — you must play or drink.
Guess the dealer's card, you only get 2 tries; if you miss, you drink the difference. Guess right and the dealer drinks.
A classic card-based drinking game where each card rank triggers a different rule.
Classic UNO with a liquid penalty. Every action card, forgotten 'UNO', and leftover cards mean you drink.
Roll two dice secretly, announce your score, and bluff your way to the top. The Mexican (2-1) rules the table.