A card game of hierarchy and power. The winner becomes President; the loser becomes the Asshole.
President (also known as Asshole) is a game of brutal social standing. The goal is to empty your hand to claim the throne. The President rules with an iron fist, assigning drinks and taking the best cards. If you finish last, you become the Asshole—responsible for dealing, refilling drinks, and drinking whenever anyone commands. For larger groups, Vice-ranks add an extra layer of power struggles.
Deal all cards. The first round starts with the 3 of clubs. After each round, re-seat according to rank: President (1st), Vice-President (2nd), Neutrals, Vice-Asshole (second to last), and Asshole (last).
Rank: 3 is lowest, 2 is the ultimate 'clear' card. Jokers beat everything.
The lead player sets the quantity (singles, pairs...). Others must beat it with the same quantity of higher cards. If you can't, you 'Pass'.
The Clear: A 2 (or Joker) clears the table, but must be played in the same quantity (e.g., two 2s for two Aces). You then start the next round.
Taxes: The Asshole gives 2 best cards to the President. The Vice-Asshole gives 1 best card to the Vice-President. High ranks return their worst cards.
New Round: The President always starts the new round with any card or set.
Power & Duties: The President assigns drinks to anyone. The Asshole drinks on command and is responsible for shuffling, dealing, and refilling drinks.
If the Asshole is dealt four of a kind, they declare a Revolution. The hierarchy is instantly inverted.
The Asshole isn't allowed a chair and must sit on the floor or a crate until they rank up.
Guess the dealer's card, you only get 2 tries; if you miss, you drink the difference. Guess right and the dealer drinks.
A classic card-based drinking game where each card rank triggers a different rule.