Roll two dice secretly, announce your score, and bluff your way to the top. The Mexican (2-1) rules the table.
Mexican (also known as Mia) is the ultimate bluffing game. Roll two dice under your palm or a cup and announce a value—either the truth or a bold lie. Every player must beat or match the previous claim. If you get caught lying, you drink. If you challenge a true roll, you're the one hitting the glass.
You need two dice and something to hide them. Ranking: Normal rolls (highest digit first, e.g., 65), Doubles (1-1 to 6-6), and the Mexican (2-1).
Read the roll by putting the higher die first (e.g., 4 and 2 = 42). A 2 and 1 is 'Mexican', the highest possible roll.
The first player rolls secretly, peeks, and announces a value. Each following player must announce a value that is higher than or equal to the previous claim.
The next player can either: Believe the claim, take the dice (without looking!), and roll to beat it. Or challenge the claim and reveal the dice.
If challenged: If the dice show the announced value or higher, the challenger drinks. If it was a lie, the roller drinks.
The Mexican (2-1): If someone calls Mexican and you believe them, you must either match it (call Mexican and pass it on) or drink immediately to reset the round.
If a Mexican claim is challenged and it's real, the challenger drinks double.
Pass the dice without looking (blind) and announce a higher value. It's a pure gamble of fate.
Each player starts with 3 lives. Lose a life for every lost duel; last person standing wins.
A card game of hierarchy and power. The winner becomes President; the loser becomes the Asshole.
Guess the dealer's card, you only get 2 tries; if you miss, you drink the difference. Guess right and the dealer drinks.