Roll two dice secretly, announce your score, and bluff your way to the top. The Mexican (2-1) rules the table.
Mexican (also known as Mia) is the ultimate bluffing game. Roll two dice under your palm or a cup and announce a value—either the truth or a bold lie. Every player must beat or match the previous claim. If you get caught lying, you drink. If you challenge a true roll, you're the one hitting the glass.
You need two dice and something to hide them. Ranking: Normal rolls (highest digit first, e.g., 65), Doubles (1-1 to 6-6), and the Mexican (2-1).
Read the roll by putting the higher die first (e.g., 4 and 2 = 42). A 2 and 1 is 'Mexican', the highest possible roll.
The first player rolls secretly, peeks, and announces a value. Each following player must announce a value that is higher than or equal to the previous claim.
The next player can either: Believe the claim, take the dice (without looking!), and roll to beat it. Or challenge the claim and reveal the dice.
If challenged: If the dice show the announced value or higher, the challenger drinks. If it was a lie, the roller drinks.
The Mexican (2-1): If someone calls Mexican and you believe them, you must either match it (call Mexican and pass it on) or drink immediately to reset the round.
Pass the dice without looking (blind) and announce a higher value. It's a pure gamble of fate.
Each player starts with 3 lives. Lose a life for every lost duel; last person standing wins.
A card game of hierarchy and power. The winner becomes President; the loser becomes the Asshole.
Guess the dealer's card, you only get 2 tries; if you miss, you drink the difference. Guess right and the dealer drinks.
If a Mexican claim is challenged and it's real, the challenger drinks double.