Reveal your way up a pyramid of cards. Keep drawing high cards to climb higher—draw a low card and drink for every level you reached.
Climbing Pyramid is a simple push-your-luck drinking game using a pyramid of playing cards. Players take turns revealing one card from each level of the pyramid. As long as every revealed card is 7 or higher, they continue climbing. Revealing a card below 7 immediately ends the turn, and the player drinks one sip for every level they successfully reached. The revealed cards are then replaced from the deck, keeping the pyramid intact for the next player.
Build a pyramid of playing cards with 5 or 6 levels. Leave the remaining cards as a draw pile.
The active player reveals one card from the first level of the pyramid.
If the revealed card is 7 or higher, the player may continue to the next level.
Continue revealing one card per level for as long as every revealed card is 7 or higher.
If a revealed card is lower than 7 (Ace counts as 1, Joker as 0 if used), the turn immediately ends.
The player drinks one sip for every level successfully reached before failing.
Replace all revealed cards with new ones from the draw pile before the next player's turn.
When the draw pile runs out, keep playing without replacing revealed cards. Players may start from any remaining level.
Require cards to be 8 or higher instead of 7 to continue climbing.
A memory-based card drinking game where matching cards make you drink first, then hand out drinks.
Guess the color of the card before the dealer flips it. Right? The dealer drinks. Wrong? You drink.