An aggressive bluffing card game where you either believe the dealer or shout 'Fuck you!' and risk drinking double.
This is not a game for quiet bars or sensitive souls. 'Fuck You' is a loud, direct, unapologetic bluffing game built on pure intimidation. The dealer flips a card face-up and claims to hold something equal or higher. You either believe them and drink, or call their bluff by shouting 'Fuck you!'. The loser of a challenge drinks double the card's value, which gives the dealer room to bluff and keeps challengers from calling every single hand.
⚡ Quick Rules
Use a standard 52-card deck. Deal 4 cards face-down to everyone including the dealer — look at them, then keep them hidden. The rest of the deck sits in front of the dealer, and the middle of the table is kept clear for a face-up discard pile.
The dealer turns over the top card of the deck and slides it in front of any player, claiming: 'I have equal or higher.'
That player either believes the dealer, or calls the bluff by shouting 'Fuck you!' — there is no third option and no passing.
If they believe the dealer: they drink the card's value in sips (2 through 10 as printed, 10 for any Jack, Queen or King, and 12 for an Ace). The round ends and no cards are revealed.
If they shout 'Fuck you!': the dealer must reveal one card from their hand that is equal to or higher than the flipped card.
If the dealer proves it, the challenger drinks DOUBLE the card's value. If the dealer was lying, the dealer drinks DOUBLE the card's value.
A card revealed by the dealer to win a challenge is discarded, and the dealer draws a replacement card from the deck to stay at 4 cards.
The flipped card goes face-up on the discard pile.
Whoever drank deals the next card — if the dealer lost the challenge, the deck passes to the player on their left. The game ends when the deck runs out.
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Dealer flips a card in front of you
“I have equal or higher.”
↓
You believe them
You drink the card's value
Nobody reveals anything. Round over.
You call the bluff
“Fuck you!”
Dealer shows equal or higher
You drink DOUBLE
Dealer can't produce one
Dealer drinks DOUBLE
What a card is worth
Challenge doubles whatever the card is worth.
The dealer must hold an exact rank match rather than equal-or-higher. Honest claims become rare, leading to constant challenges and a much drunker game.
Same rules, clean mouth. Swap 'Fuck you!' for 'Liar!' or 'No way!' — useful when someone's parents are in the room.
Before deciding, a player holding a card equal or higher may reveal it and pass the flipped card to the next player instead, who now faces the double risk.
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Memorize your four cards and bluff like a pro. Assign sips to believers, but risk drinking double if someone calls your bluff.